How to add Hydrostatic Load

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How to add Hydrostatic Load

How to add Hydrostatic Load

To begin our tutorial on How to add Hydrostatic Load, a hydrostatic pressure is the load felt by a surface due to the weight of a fluid. The pressure is not equal at all points however, the pressure increases from zero above the water surface and increases as you go deeper into the fluid.  Here are the basic steps to accurately add a hydrostatic load to your simulation study: 

 

  1. Split the faces of your model at the liquid interface 
  2. Add a reference coordinate system to the top of the liquid interface with one axis pointing in the direction of gravity 
  3. Add a Pressure Load to all faces of your model that touch the liquid and apply the “Nonuniform” option using the previously defined coordinate system, the density of your liquid, and the gravitational constant. 

We will go through these steps using a classic 5 gallon bucket filled with water as an example. Note: there are multiple ways to perform these steps to get to the same result, but I find this the easiest to comprehend.

 

  1. Split the faces of your model at the liquid interface 

Create a Reference Plane at the location of the water interface 

How to add Hydrostatic Load
How to add Hydrostatic Load

Launch the “Split Line” command. Use the intersection method and select the created plane and the face to be split 

How to add Hydrostatic Load
How to add Hydrostatic Load

The faces should now be split to allow selection in the simulation setup.

How to add Hydrostatic Load

2. Add a reference coordinate system to the top of the liquid interface with one axis pointing in the direction of gravity. 

When adding the coordinate system, it doesn’t matter where it is located as long as it lies on the interface of the top of the liquid (The plane created in step one). 

 

Start a sketch on the plane created in step one and draw a sketch point where you want the coordinate system (again, location shouldn’t matter as long as you started the sketch on the correct plane) and confirm the sketch 

How to add Hydrostatic Load
How to add Hydrostatic Load

Create the reference coordinate system and use the sketch point previously created for “Position” reference and in the “Z axis” section select the plane created in step 1 (to give a direction for gravity that will be used later on)

How to add Hydrostatic Load
How to add Hydrostatic Load
How to add Hydrostatic Load

3. Add a Pressure Load to all faces of your model that touch the liquid and apply the “Nonuniform” option using the previously defined coordinate system, density of your liquid, and gravitational constant.

 

Add a pressure load

How to add Hydrostatic Load

Select all faces that touch the liquid and keep the “Normal to selected face” option Selected. You can select all of the faces in a single Pressure Load command

How to add Hydrostatic Load

In the “pressure value” section, you will want to check your units and enter in the value of the gravitational constant times and density of your liquid. In this case, we have water at sea level, so we will enter 9810  (1000   for water and 9.81  at sea level on earth for gravity). (Note: that if you do a unit’s analysis on density times

How to add Hydrostatic Load

Gravity it is  instead of  but in the next step, when we add in the water height, the units will work out correctly)

Now check the “Nonuniform Distribution” option and select the coordinate system previously defined in step 2.

How to add Hydrostatic Load

In the Nonuniform Distribution Section, make sure the units match the units used to enter the pressure value (eg. If you have  , select  or if you have  select ) and select “Edit Equation”

How to add Hydrostatic Load

Identify which direction corresponds to your direction of gravity and add a “0*” in front of every dimension except for the direction of gravity from your coordinate system. For example, in our case the coordinate system has the Z axis in the direction of gravity so I will enter 0*”x” + 0*”y” + “z”. The actual pressure that will be applied to the simulation will be the pressure value, that you entered in the property manager previously, times the evaluated value in this equation box. (eg. for a height of 0.1 meters the pressure value will be (0 + 0 + 0.1) * 9810 = 981  at that location.

 

As a side note, if the top of liquid isn’t free to air then you could add the depth to this equation (eg. If it starts 100 meters below the surface of the ocean and your units were set to meters then for the equation you could enter 0*”x” + 0*”y” + 100 + “z”.)

How to add Hydrostatic Load

Double check that the arrows in the view port are slowly getting bigger as you get further down the model and if needed toggle the “reverse direction” button to ensure that the pressure is applied outwards. After that you are good to go with applying a hydrostatic pressure to your simulation!

How to add Hydrostatic Load

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